Were this a lesser studio with a more conventional sensibility for storytelling, I’d be picturing Resident Evil 2 with more flashlights. Except for those constraints, you can choose to tackle the game in either order. Both Saga and Alan are playable characters here, although the very beginning must be played as Saga and the end as Alan. Saga discovers the story he’s been writing, and through it, he hopes he can be rescued from supernatural limbo. It’s a buddy movie now, with FBI agent Saga Anderson investigating all the grisly events that took place in Bright Falls during the first game, and where Alan’s been in captivity for 13 years. You don’t have to look too hard to see lesser efforts on a similar theme And for better or worse, which is a polite way of saying ‘definitely for worse’, I remember the blood mazes in Max’s nightmare sequences. I remember the fantastically evocative graphic novel panels and voiceover, which were in fact a cost-saving measure because Remedy didn’t have the budget for fancy FMV sequences. What I remember is entering a room and finding a TV playing some creepy show where the main character meets his clone, and that clone tells him that ‘mirrors are more fun than television’. Left with nothing to lose, he hunts down underbosses, brokers deals with rival crims, and eventually tracks down the mob boss who ruined his life, learning along the way that Valkyr was actually part of a military testing program.Įxcept, I don’t remember much of that. NYPD cop turned DEA agent Max Payne sees his wife and kid killed by armed drug addicts looking for their fix of the fictional drug Valkyr, infiltrates the crime syndicate supplying the drug, is then framed for murder and left without any friends on either side of the law. Its plotting works really well to motor along a revenge story and motivates you to keep shooting your way through tenements full of Joe Pesci-alikes.
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